Stall the Knight at the bridge → Let the Hog Rider run past → Place the Tesla in the centre column, low on your side → Finish the Hog Rider, then the Knight
The Report
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Stall the Knight at the bridge
Placement shown in red. Original capture from the puzzle board. Drop the Skeletons on the left bridge the moment the Knight reaches it. He's slower and always fights whatever is closest, so he stops — that is the 'blockade' the name hints at. All three stands hold him in his path.
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Let the Hog Rider run past
The Hog Rider only targets buildings and ignores your Skeletons completely — let him go. He runs straight at the nearest building on your side, now separated from the Knight.
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Place the Tesla in the centre column, low on your side
Put the Tesla roughly level with your Princess Towers, centred in the middle column. The Hog Rider turns toward it as he approaches, stopping somewhere in the middle.
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Finish the Hog Rider, then the Knight
Both Princess Towers plus the Tesla shoot the Hog Rider at once and he goes down quickly. Meanwhile the Knight has finished the Skeletons; your towers and the surviving Tesla mop him up.
Bone Blockade is the first-ever Clash Royale Daily Puzzle, released on November 2, 2026 with Season 89 (“King vs. King”). This one is a pure defense scenario: two Level 11 enemies push your side of the arena at the left bridge — a Knight and a Hog Rider — against your Princess Towers sitting at just 1,000 HP each (the enemy towers show 5,000). Your entire hand is two cards: Skeletons (1 Elixir) and a Tesla (4 Elixir). Every card can be played once, and the enemy script is identical on every attempt.
Understanding the clue
Supercell confirmed that puzzle names carry hints, and Bone Blockade is the tutorial for that idea:
- “Bone” — the Skeletons in your hand are the timing tool, not the damage.
- “Blockade” — the win comes from blocking and separating the two attackers so they never reach your towers together.
The core idea: split the two threats
The two enemies behave in opposite ways, and that difference is the whole puzzle:
- The Knight is slower and always fights whatever is closest — he can be delayed by anything in his path.
- The Hog Rider only targets buildings and ignores troops entirely — he can only be pulled and out-ranged.
So the efficient line is: use the Skeletons on the Knight, and the Tesla on the Hog Rider. Try to block both with the same card and one of them always walks free.
Step-by-step solution
- Stall the Knight at the bridge. As the Knight reaches the left bridge, drop the Skeletons right there. He’s slower and fights whatever is closest, so all three stands hold him in his path — that’s the “blockade” reading most solvers take from the name.
- Let the Hog Rider run past. He ignores the Skeletons completely — let him go. He runs straight at the nearest building on your side, now separated from the Knight.
- Place the Tesla in the centre column, low on your side, roughly level with your Princess Towers. As the Hog Rider turns toward it, he stops somewhere in the middle — inside the overlapping range of both towers.
- Finish both threats. Both Princess Towers plus the Tesla shoot the Hog Rider at once and he goes down quickly. In the centre, all three defenses also reach the Knight once he’s through the Skeletons, so your towers and the remaining Tesla take him down.
Common failure points
- Tesla too close to the river. It still pulls the Hog Rider, but it sits outside both Princess Towers’ range and dies alone — the exact advantage that makes this defense work is lost.
- Tesla shifted too far to one side. If only one tower can help, the Hog Rider takes too long to kill and connects with your Crown Tower.
- Skeletons against the Hog Rider. He ignores troops entirely — wasting the Skeletons on him loses your only way to delay the Knight.
Par and scoring
Early coverage has not documented the exact in-game Par for Bone Blockade yet — check the attempt counter in game. A clean execution of the three steps above is comfortably a low-attempt solve; two attempts is a solid benchmark for your first run (one to read the enemy timing, one to execute).
Yesterday and today
This is the archive page for the November 2 puzzle. For today’s puzzle, head to the front page — the newest solution always leads the site, with the same step-by-step breakdown and Par analysis.
Notes & answers
What does the name 'Bone Blockade' hint at?
Supercell confirmed that puzzle names carry clues. 'Bone' points to the Skeletons in your hand, and 'Blockade' hints at the real objective: building a wall that blocks and separates the two attacking threats instead of fighting them together.
What is Par in Daily Puzzles?
Par is the target number of attempts, similar to golf. Hitting the puzzle at or under Par means you solved it efficiently. There are no rewards — it is purely a skill bragging metric.
Do enemy troops act differently every attempt?
No. Daily Puzzles are fully scripted, so enemy behavior is identical on every attempt. The same solution always works, and failures come only from placement or timing.
Sources
Facts on this page were verified against at least two of the sources below before publication.